As I rode my way down the elevator with my wirecutters, screwdriver, blowgun, and assorted other tools at the ready, I gleefully anticipated what my next mission would look like. Would I encounter AI-powered robots that were sure to blow my cover? Maybe take down a few fields of laser traps? Hack into the security cameras and gather my intel that way? The choices seemed infinite, and the best part was that I rarely knew what to expect next.
AC thVRsday
In his weekly column, Android Central Senior Content Producer Nick Sutrich delves into all things VR, from new hardware to new games, upcoming technologies, and so much more.
The sequel is, quite frankly, one of the best VR games I’ve ever played. The visuals are not only impeccably stylistic and fit the mood very well — think back to the 2003 pseudo spy game XIII with its graphic novel style — but the concept is properly fleshed out and utilizes all of the Meta Quest 3’s best and most unique hardware features. Full wireless freedom, the ability to map out your whole home and convert it into a playable virtual space, and the fantastic possibility that comes with moving your body like a real spy would, all without the potentially fatal consequences at the end of the day.
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Time to suit up, agent
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Like the original, Unseen Diplomacy 2 was designed around the idea that your home can become a virtual playspace that looks and feels totally different. This isn’t a mixed reality game, although it does have mixed reality missions you can do if you like that sort of thing. This is still very much a VR game that transports you to new places, but the difference is that this release not only allows for the full range of physical human movement, but it also recognizes that not everyone has the space or physical ability to move around like a spy.
As you begin, I recommend two things right off the bat. First, if you’re playing in full roomscale mode — which means you’ll be walking around your room and relying on full physical movements — make sure the floor plan it shows you before playing is correct. My space worked best when I cleared the whole thing out and drew a long rectangle in my living room to play in.
Second, play the tutorial first. This is not the first game, which means there’s a lot more going on. You’ll need to familiarize yourself with all the gadgets in your inventory (and there are a lot of them). Otherwise, you’ll get to a puzzle and be totally stumped in the real game.
After you’ve started, get ready to sink some serious time into this. You can play for as long or as little as you’d like, but I found the gameplay loop to be ridiculously addictive. Each day starts out at a sort of game board that loosely resembles a mix of Risk and Catan. Each day, pawns will move around the board, showing where spies are located throughout the world. Selecting a spy will give you a range of actions, including further movement, investigation, and mission execution.
You’ll have 17 days to stop “doomsday” from occurring, so gathering intel and completing missions is paramount to this goal. Each mission takes place in a different location based on intel, and as you might expect, missions have individual goals. Sometimes you’ll have to collect more intel and upload it back to HQ, while other times you’ll be disarming missiles, sneaking into server farms or mansion basements, and fighting plenty of police bots along the way.
The best way to play the game is with roomscale movement, as the rooms and corridors are all fully scaled to fit within the physical confines of your home. But don’t worry, these rooms don’t work like “normal” rooms do. Doors take you to new areas through a clever mix of procedural generation and brilliant programming, requiring you to physically walk through them and into a new space, even though you’ve only walked in a circle in your living room.
It’s enough to truly boggle your mind the first few hours you play the game, and it’ll continue to bake your noodle throughout the entirety of the gameplay experience. That’s not to mention all the physical puzzles like cutting wires and rewiring panels, ducking under and around lasers, climbing through vents, etc., that you’ll come across, plus a multitude of hacking minigames, climbing up and down ropes, ladders, unmarked walls with McGuyver-style climbing gear, etc.
The campaign spans several different countries and continents, sports 3 different save slots, and half a dozen different difficulty modes, and even includes a dedicated fitness mode that gauges your level of movement and intensity with lots of follow-up stats to tie everything in. Plus, of course, the mixed reality room mode I mentioned earlier, adding yet another layer of depth to this package.
It’s quite literally the full package and one of the most memorable bespoke VR games I’ve played in quite some time. Developer Triangular Pixels maintains a roadmap for new features, bug fixes, and general improvements, plus you can suggest new ideas on the Discord server. At $15.99 on both Steam and Meta Quest platforms, this one’s a no-brainer day one buy when version 1.0 lands on March 16.
Put on your Meta Quest 3, zip up that spy suit, and cross continents to stop doomsday from happening. The high res screen will ensure you get past every laser grid the bad guys throw at you, and precision controller tracking makes solving puzzles and hacking consoles feel like the real thing (without all the real consequences).






















